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List of 240p ps2 games
List of 240p ps2 games




list of 240p ps2 games
  1. #LIST OF 240P PS2 GAMES 1080P#
  2. #LIST OF 240P PS2 GAMES FULL#

The game in the example is ICO, which renders at 240p natively.

list of 240p ps2 games

If I set it correctly, scanlines closer to 50% would be appropriate) doesnt look gorgeous, I dont know what else would.

#LIST OF 240P PS2 GAMES FULL#

Its crisp, its sharp, its vibrant (OSSC takes YCbCr (limited dynamic range), and outputs full dynamic range, and does the rec601 conversion to rec709 correctly) - depending on the game I sometimes even use dynamic range set to limited on my TV crushing near blacks in the signal - but boy do some games look good doing this.Īs the resulting image is a little too sharp (jaggies, compression artefacts), we introduce fake scanlines using the OSSC - and boy, if that image (at 18% to 50% scanline intensity (I most often use 25%, but then thats with the black crush dynamic range mismatch, mentioned above.

#LIST OF 240P PS2 GAMES 1080P#

) lines, that can be scaled 5x to get a pretty decent 1080p image, with 3:2 aspect ratio (top and bottom cut off a bit probably - still have to doublecheck), thats not that impacted by your TVs scaling - in fact, this is what the OSSC does (although not perfectly, see tearing issue in the other thread, the tearing issue could probably be solved, by outputing 1920x1200 to my LG OLED, and then stretching the bars away (in the TVs options (stretch to all sides, with manual adjustments)) - although this will impact image quality - in 1920x1200, the tearing does not occur, but black bars are introduced.) That 240p image, integer scaled to 1080p - looks money. Regardless, the point is, that the entire image information is stored in 240 (263 (PAL). (Something in that explanation is not quite right, as interlaced is line altering - have to think it through once more. The short synopsis is, that many (/most) consoles prior to the N64 in some form or fashion used 240p-263p (could also be 270p dont know, just havent seen the resolution yet) natively, when calculating the image - and then used the characteristics of CRTs, to display an empty black line every other line (what we now sometimes try to simulate using scanlines) and thereby ended up outputting at a vertical resolution of 480 (interlaced). I bought an OSSC recently, just to play with it, and also decided, that for some reason the first old console, that I'd move back in from storage (I used emulation for everything else exclusively for years) should be a PS2 - so its the first console I'm experiencing the OSSC with, and boy what a stunner. Didnt know it was a thing - until I fell in love with it.






List of 240p ps2 games